DocumentCode :
2254462
Title :
Generating various levels of detail of architectural objects for image-quality and frame-rate control rendering
Author :
Belblidia, S. ; Perrin, J.P. ; Paul, J.C.
Author_Institution :
Sch. of Archit., CRAI, Nancy, France
fYear :
1996
fDate :
24-28 Jun 1996
Firstpage :
84
Lastpage :
89
Abstract :
This paper presents a method for representing complex models with various levels of detail. It is based on a geometrical simplification algorithm applied to a hierarchical scene described by a rooted-tree structure. In order to control the resulting image quality and the computation time, we use two algorithms which allow to choose an adequate representation of the scene according to user-specified criteria
Keywords :
architectural CAD; image processing; rendering (computer graphics); architectural objects; complex models representation; frame-rate control rendering; geometrical simplification algorithm; hierarchical scene; image-quality; rooted-tree structure; user-specified criteria; Acceleration; Graphics; Hardware; Image quality; Instruction sets; Layout; Merging; Partitioning algorithms; Rendering (computer graphics); Surface fitting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 1996. Proceedings
Conference_Location :
Pohang
Print_ISBN :
0-8186-7518-7
Type :
conf
DOI :
10.1109/CGI.1996.511790
Filename :
511790
Link To Document :
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