DocumentCode :
2256539
Title :
The research of Chinese chess based on database with self learning
Author :
Fan, Yan-fang ; Bai, Xue-jie ; Liu, Rui-ying ; Xing, Sheng
Author_Institution :
Coll. of Sci., HeBei Agric. Univ., Baoding, China
Volume :
1
fYear :
2010
fDate :
11-14 July 2010
Firstpage :
319
Lastpage :
322
Abstract :
Most of the existing Chinese chess programs improved only through optimizing the data structure and improving the search strategy. Game-tree search is one of the key technologies in Chinese Chess computer programs and the required memory storage is huge. Therefore, a new method is introduced. In each match, the movement of the opponent and the position value are stored in database. Then it can avoid making the same mistake next time. The more it stores, the better it performs. Meanwhile, a new game tree search strategy is presented in this paper. The experiment demonstrate the effectiveness and the feasibility of the proposed algorithm.
Keywords :
computer games; data structures; tree searching; Chinese chess computer program; data structure; database; game tree search strategy; game-tree search; self learning; Artificial neural networks; Computers; Databases; Games; Learning; Machine learning; Software; Chinese chess; Database; Game-tree search; Self learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Machine Learning and Cybernetics (ICMLC), 2010 International Conference on
Conference_Location :
Qingdao
Print_ISBN :
978-1-4244-6526-2
Type :
conf
DOI :
10.1109/ICMLC.2010.5581045
Filename :
5581045
Link To Document :
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