DocumentCode :
2259774
Title :
Parallel subdivision surface rendering and animation on the Cell BE processor
Author :
Grottesi, R. ; Morigi, S. ; Ruggiero, M. ; Benini, L.
Author_Institution :
DM-DEIS, Univ. of Bologna, Bologna, Italy
fYear :
2010
fDate :
8-12 March 2010
Firstpage :
178
Lastpage :
183
Abstract :
Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support them. In this work we describe a complete parallel pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach makes it possible to edit and render these high-order graphics primitives passing them directly to a parallel pipeline which tessellates them just before rendering. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real time and to dynamically deform 3D models represented by subdivision surfaces.
Keywords :
computer animation; microprocessor chips; parallel processing; rendering (computer graphics); 3D animation; Cell BE processor; algorithmic optimization; architectural optimization; back-end optimization; high-order graphics primitives; mesh model; parallel pipeline; parallel subdivision surface animation; parallel subdivision surface rendering; smooth subdivision surfaces; smooth surface; Animation; Computer graphics; Deformable models; Geometry; Parallel processing; Pipelines; Refining; Rendering (computer graphics); Shape; Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Design, Automation & Test in Europe Conference & Exhibition (DATE), 2010
Conference_Location :
Dresden
ISSN :
1530-1591
Print_ISBN :
978-1-4244-7054-9
Type :
conf
DOI :
10.1109/DATE.2010.5457216
Filename :
5457216
Link To Document :
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