DocumentCode :
2259967
Title :
Peer-to-peer suitability for collaborative multiplayer games
Author :
Saddik, Abdulmotaleb El ; Dufour, Andre
Author_Institution :
Multimedia Commun. Res. Lab., Ottawa Univ., Ont., Canada
fYear :
2003
fDate :
23-25 Oct. 2003
Firstpage :
101
Lastpage :
107
Abstract :
Peer-to-peer communication is emerging as one of the most potentially disruptive technologies in the networking sector. If the interest in such technologies as Napster, Morpheus and Gnutella is any indication, peer-to-peer networks will be a major component in the future of computer communications and the Internet. In this work, we conducted a case study by implementing the Xiangqi game using a P2P networking technology. In so doing, we gained a deeper understanding of P2P communication in general and a more in-depth knowledge of the specific technology used. We encountered a number of issues while implementing our multimedia application using the JXTA P2P framework, but we were nevertheless able to create a working prototype that functioned satisfactorily. We thus concluded that P2P was a feasible alternative to the current server-based multi-player gaming paradigm.
Keywords :
Internet; computer games; computer networks; groupware; multimedia computing; Internet; JXTA P2P framework; P2P networks; Xiangqi game; collaborative systems; computer communication; multimedia application; multiplayer games; peer-to-peer communication; Collaboration; Computer networks; Context; IP networks; Manufacturing; Multimedia communication; Peer to peer computing; Prototypes; Testing; Web server;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Distributed Simulation and Real-Time Applications, 2003. Proceedings. Seventh IEEE International Symposium on
ISSN :
1530-1990
Print_ISBN :
0-7695-2036-7
Type :
conf
DOI :
10.1109/DISRTA.2003.1243003
Filename :
1243003
Link To Document :
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