DocumentCode
2259967
Title
Peer-to-peer suitability for collaborative multiplayer games
Author
Saddik, Abdulmotaleb El ; Dufour, Andre
Author_Institution
Multimedia Commun. Res. Lab., Ottawa Univ., Ont., Canada
fYear
2003
fDate
23-25 Oct. 2003
Firstpage
101
Lastpage
107
Abstract
Peer-to-peer communication is emerging as one of the most potentially disruptive technologies in the networking sector. If the interest in such technologies as Napster, Morpheus and Gnutella is any indication, peer-to-peer networks will be a major component in the future of computer communications and the Internet. In this work, we conducted a case study by implementing the Xiangqi game using a P2P networking technology. In so doing, we gained a deeper understanding of P2P communication in general and a more in-depth knowledge of the specific technology used. We encountered a number of issues while implementing our multimedia application using the JXTA P2P framework, but we were nevertheless able to create a working prototype that functioned satisfactorily. We thus concluded that P2P was a feasible alternative to the current server-based multi-player gaming paradigm.
Keywords
Internet; computer games; computer networks; groupware; multimedia computing; Internet; JXTA P2P framework; P2P networks; Xiangqi game; collaborative systems; computer communication; multimedia application; multiplayer games; peer-to-peer communication; Collaboration; Computer networks; Context; IP networks; Manufacturing; Multimedia communication; Peer to peer computing; Prototypes; Testing; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Simulation and Real-Time Applications, 2003. Proceedings. Seventh IEEE International Symposium on
ISSN
1530-1990
Print_ISBN
0-7695-2036-7
Type
conf
DOI
10.1109/DISRTA.2003.1243003
Filename
1243003
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