• DocumentCode
    2259967
  • Title

    Peer-to-peer suitability for collaborative multiplayer games

  • Author

    Saddik, Abdulmotaleb El ; Dufour, Andre

  • Author_Institution
    Multimedia Commun. Res. Lab., Ottawa Univ., Ont., Canada
  • fYear
    2003
  • fDate
    23-25 Oct. 2003
  • Firstpage
    101
  • Lastpage
    107
  • Abstract
    Peer-to-peer communication is emerging as one of the most potentially disruptive technologies in the networking sector. If the interest in such technologies as Napster, Morpheus and Gnutella is any indication, peer-to-peer networks will be a major component in the future of computer communications and the Internet. In this work, we conducted a case study by implementing the Xiangqi game using a P2P networking technology. In so doing, we gained a deeper understanding of P2P communication in general and a more in-depth knowledge of the specific technology used. We encountered a number of issues while implementing our multimedia application using the JXTA P2P framework, but we were nevertheless able to create a working prototype that functioned satisfactorily. We thus concluded that P2P was a feasible alternative to the current server-based multi-player gaming paradigm.
  • Keywords
    Internet; computer games; computer networks; groupware; multimedia computing; Internet; JXTA P2P framework; P2P networks; Xiangqi game; collaborative systems; computer communication; multimedia application; multiplayer games; peer-to-peer communication; Collaboration; Computer networks; Context; IP networks; Manufacturing; Multimedia communication; Peer to peer computing; Prototypes; Testing; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Distributed Simulation and Real-Time Applications, 2003. Proceedings. Seventh IEEE International Symposium on
  • ISSN
    1530-1990
  • Print_ISBN
    0-7695-2036-7
  • Type

    conf

  • DOI
    10.1109/DISRTA.2003.1243003
  • Filename
    1243003