DocumentCode
2262179
Title
Traffic Recognition and Characterization Analysis of MMORPG
Author
Liu, Fang ; Yan, Guotao ; Zhou, Wenli
Author_Institution
Sch. of Inf. Eng., Beijing Univ. of Posts & Telecommun., Beijing
fYear
2006
fDate
27-30 Nov. 2006
Firstpage
1
Lastpage
4
Abstract
A significant share of today´s Internet traffic is generated by online games. Unlike traditional services provided by Internet, such as WWW, FTP, SMTP, etc, online games use dynamic ports in transport layer, which causes trouble to traffic recognition from massive Internet traffic. In this paper, a way to recognize MMORPG (Massive Multiplayer online Role Playing Games) traffic is proposed. In this method, MMORPG traffic is recognized by payload inspection. As an illustration of this method, the whole procedure of traffic recognition of Legend in Mir, a popular MMORPG in China, is presented. Furthermore, traffic bandwidth of upload and download, packet length distribution and packet interval distribution are analyzed in detail.
Keywords
Internet; computer games; telecommunication traffic; Internet traffic; MMORPG traffic recognition; characterization analysis; dynamic ports; massive multiplayer online role playing games; online games; packet interval distribution; packet length distribution; payload inspection; traffic bandwidth; transport layer; Character generation; Character recognition; IP networks; Information analysis; Inspection; Payloads; Streaming media; Telecommunication traffic; Web and internet services; World Wide Web;
fLanguage
English
Publisher
ieee
Conference_Titel
Communication Technology, 2006. ICCT '06. International Conference on
Conference_Location
Guilin
Print_ISBN
1-4244-0800-8
Electronic_ISBN
1-4244-0801-6
Type
conf
DOI
10.1109/ICCT.2006.341783
Filename
4146384
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