• DocumentCode
    2262179
  • Title

    Traffic Recognition and Characterization Analysis of MMORPG

  • Author

    Liu, Fang ; Yan, Guotao ; Zhou, Wenli

  • Author_Institution
    Sch. of Inf. Eng., Beijing Univ. of Posts & Telecommun., Beijing
  • fYear
    2006
  • fDate
    27-30 Nov. 2006
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    A significant share of today´s Internet traffic is generated by online games. Unlike traditional services provided by Internet, such as WWW, FTP, SMTP, etc, online games use dynamic ports in transport layer, which causes trouble to traffic recognition from massive Internet traffic. In this paper, a way to recognize MMORPG (Massive Multiplayer online Role Playing Games) traffic is proposed. In this method, MMORPG traffic is recognized by payload inspection. As an illustration of this method, the whole procedure of traffic recognition of Legend in Mir, a popular MMORPG in China, is presented. Furthermore, traffic bandwidth of upload and download, packet length distribution and packet interval distribution are analyzed in detail.
  • Keywords
    Internet; computer games; telecommunication traffic; Internet traffic; MMORPG traffic recognition; characterization analysis; dynamic ports; massive multiplayer online role playing games; online games; packet interval distribution; packet length distribution; payload inspection; traffic bandwidth; transport layer; Character generation; Character recognition; IP networks; Information analysis; Inspection; Payloads; Streaming media; Telecommunication traffic; Web and internet services; World Wide Web;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communication Technology, 2006. ICCT '06. International Conference on
  • Conference_Location
    Guilin
  • Print_ISBN
    1-4244-0800-8
  • Electronic_ISBN
    1-4244-0801-6
  • Type

    conf

  • DOI
    10.1109/ICCT.2006.341783
  • Filename
    4146384