• DocumentCode
    2264760
  • Title

    Teaching programming through games

  • Author

    Doherty, Liam ; Kumar, Vive

  • Author_Institution
    SIAT, Simon Fraser Univ., Burnaby, BC, Canada
  • fYear
    2009
  • fDate
    4-6 Aug. 2009
  • Firstpage
    111
  • Lastpage
    113
  • Abstract
    Research has discovered preliminary evidence that games are effective in motivating students to learn. Beyond being used solely as a motivational tool, educational games are understood to integrate educational content extrinsically and/or intrinsically. We extend this to a broader +taxonomy of game/curriculum integration and develop and discuss an example which applies this approach to teaching programming skills.
  • Keywords
    computer aided instruction; computer games; computer science education; programming; teaching; educational games; games taxonomy; motivational tool; programming skills teaching; Education; Microeconomics; Programming profession; Supply and demand; Taxonomy; Testing; Virtual environment; component; games taxonomy; programming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technology for Education, 2009. T4E '09. International Workshop on
  • Conference_Location
    Bangalore
  • Print_ISBN
    978-1-4244-5506-5
  • Type

    conf

  • DOI
    10.1109/T4E.2009.5314120
  • Filename
    5314120