DocumentCode
2264760
Title
Teaching programming through games
Author
Doherty, Liam ; Kumar, Vive
Author_Institution
SIAT, Simon Fraser Univ., Burnaby, BC, Canada
fYear
2009
fDate
4-6 Aug. 2009
Firstpage
111
Lastpage
113
Abstract
Research has discovered preliminary evidence that games are effective in motivating students to learn. Beyond being used solely as a motivational tool, educational games are understood to integrate educational content extrinsically and/or intrinsically. We extend this to a broader +taxonomy of game/curriculum integration and develop and discuss an example which applies this approach to teaching programming skills.
Keywords
computer aided instruction; computer games; computer science education; programming; teaching; educational games; games taxonomy; motivational tool; programming skills teaching; Education; Microeconomics; Programming profession; Supply and demand; Taxonomy; Testing; Virtual environment; component; games taxonomy; programming;
fLanguage
English
Publisher
ieee
Conference_Titel
Technology for Education, 2009. T4E '09. International Workshop on
Conference_Location
Bangalore
Print_ISBN
978-1-4244-5506-5
Type
conf
DOI
10.1109/T4E.2009.5314120
Filename
5314120
Link To Document