Title :
Teaching programming through games
Author :
Doherty, Liam ; Kumar, Vive
Author_Institution :
SIAT, Simon Fraser Univ., Burnaby, BC, Canada
Abstract :
Research has discovered preliminary evidence that games are effective in motivating students to learn. Beyond being used solely as a motivational tool, educational games are understood to integrate educational content extrinsically and/or intrinsically. We extend this to a broader +taxonomy of game/curriculum integration and develop and discuss an example which applies this approach to teaching programming skills.
Keywords :
computer aided instruction; computer games; computer science education; programming; teaching; educational games; games taxonomy; motivational tool; programming skills teaching; Education; Microeconomics; Programming profession; Supply and demand; Taxonomy; Testing; Virtual environment; component; games taxonomy; programming;
Conference_Titel :
Technology for Education, 2009. T4E '09. International Workshop on
Conference_Location :
Bangalore
Print_ISBN :
978-1-4244-5506-5
DOI :
10.1109/T4E.2009.5314120