DocumentCode
2264770
Title
FoodForce2: Revolutionizing education
Author
Gupta, Deepank ; Taneja, Mohit ; Singh, Vijit
Author_Institution
Inf. Technol. Dept., Netaji Subhas Inst. of Technol. (NSIT), New Delhi, India
fYear
2009
fDate
4-6 Aug. 2009
Firstpage
99
Lastpage
104
Abstract
With the advent of new digital media and low cost computers which are connected to each other, the educational system needs better ways of teaching children. Recently, games on computers and other digital media are being explored as a possible medium of imparting education. The existing games however are either developed for entertainment purposes only or have a limited focus in aiding the children learn according to the existing curriculum. This paper describes our attempt at combining story-telling with collaborative game-play to achieve better learning with FoodForce2. FoodForce2 is an attempt which aims at providing a holistic view towards learning by inculcating moral values and other cognitive skills. The effect of imparting education through this interactive platform is compared with the conventional methods of teaching and the feedback and results obtained from various school visits have been documented in the form of graphs.
Keywords
computer aided instruction; computer games; educational aids; FoodForce2; collaborative game-play; collaborative learning; computers games; digital media; low cost computers; revolutionizing education; story-telling; sustainable development; Computer science; Computer science education; Costs; Educational institutions; Educational technology; Ethics; Food technology; Information technology; Pediatrics; Shape; Collaborative Learning; Education; Python; Sustainable Development;
fLanguage
English
Publisher
ieee
Conference_Titel
Technology for Education, 2009. T4E '09. International Workshop on
Conference_Location
Bangalore
Print_ISBN
978-1-4244-5506-5
Type
conf
DOI
10.1109/T4E.2009.5314121
Filename
5314121
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