DocumentCode :
2265499
Title :
A Case Study of Augmented Reality for Mobile Platforms
Author :
Vasselai, Gabriela Tinti ; Reis, Dalton Solano dos ; Gomes, Paulo Cesar Rodacki
Author_Institution :
DSC Dept. of Comput. Sci., FURB Univ. of Blumenau, Blumenau, Brazil
fYear :
2011
fDate :
23-26 May 2011
Firstpage :
225
Lastpage :
231
Abstract :
This work describes the proposal of an archi tecture that evolves the concept of augmented reality with geolocation to mobile device platforms. The architecture allows the development of applications that draw points of interest on screen, represented by arrows and panels that directs to each point of interest´s location. It uses OpenGL ES 1.0 library to draw the points of interest [1]. The applications´ user interaction can be made by moving the device in such a way that activates compass and accelerometer sensors. The device´s location determines how far are the points of interest. This work also presents development resources that allow developers to use camera, sensors and geographic coordinates on applications inside the devices simulators. At the end we present an application example along with performance results running on an Android device [2].
Keywords :
augmented reality; computer graphics; mobile computing; Android device; OpenGL; accelerometer sensor; augmented reality; compass; geographic coordinates; geolocation; mobile device platform; Androids; Azimuth; Engines; Global Positioning System; Hardware; Humanoid robots; Sockets;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (SVR), 2011 XIII Symposium on
Conference_Location :
Uberlandia
Print_ISBN :
978-1-4577-0661-5
Electronic_ISBN :
978-0-7695-4445-8
Type :
conf
DOI :
10.1109/SVR.2011.23
Filename :
5951855
Link To Document :
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