• DocumentCode
    2269680
  • Title

    Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media

  • Author

    Zhou, Kun ; Hou, Qiming ; Gong, Minmin ; Snyder, John ; Guo, Baining ; Shum, Heung-Yeung

  • fYear
    2007
  • fDate
    Oct. 29 2007-Nov. 2 2007
  • Firstpage
    116
  • Lastpage
    125
  • Abstract
    We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rendering of inhomogeneous media including their shadowing and scattering effects. For each Gaussian, this approximation samples the scattering integrand at the projection of its center along the view ray but models attenuation and shadowing with respect to the other Gaussians by integrating density along the fixed path from light source to 3D center to view point. Our method handles isotropic, single-scattering media illuminated by point light sources or low-frequency lighting environments. We also generalize models for reflectance of surfaces from constant-density to inhomogeneous media, using simple optical depth averaging in the direction of the light source or all around the receiver point. Our real-time renderer is incorporated into a system for real-time design and preview of realistic animated fog, steam, or smoke.
  • Keywords
    Gaussian approximation; Light scattering; Light sources; Nonhomogeneous media; Optical attenuators; Optical receivers; Optical scattering; Real time systems; Reflectivity; Shadow mapping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
  • Conference_Location
    Maui, HI
  • ISSN
    1550-4085
  • Print_ISBN
    978-0-7695-3009-3
  • Type

    conf

  • DOI
    10.1109/PG.2007.48
  • Filename
    4392722