• DocumentCode
    2270311
  • Title

    Looking around with your brain in a virtual world

  • Author

    Bos, Danny Plass-Oude ; Duvinage, Matthieu ; Oktay, Oytun ; Saa, Jaime Delgado ; Guruler, Huseyin ; Istanbullu, Ayhan ; Van Vliet, Marijn ; van de Laar, Bram ; Poel, Mannes ; Roijendijk, Linsey ; Tonin, Luca ; Bahramisharif, Ali ; Reuderink, Boris

  • Author_Institution
    HMI Group, Univ. of Twente, Enschede, Netherlands
  • fYear
    2011
  • fDate
    11-15 April 2011
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Offline analysis pipelines have been developed and evaluated for the detection of covert attention from electroen-cephalography recordings, and the detection of overt attention in terms of eye movement based on electrooculographic measurements. Some additional analysis were done in order to prepare the pipelines for use in a real-time system. This real-time system and a game application in which these pipelines are to be used were implemented. The game is set in a virtual environment where player is a wildlife photographer on an uninhabited island. Overt attention is used to adjust the angle of the first person camera, when the player is tracking animals. When making a photograph, the animal will flee when it notices it is looked at directly, so covert attention is required to get a good shot. Future work will entail user tests with this system to evaluate usability, user experience, and characteristics of the signals related to overt and covert attention when used in such an immersive environment.
  • Keywords
    brain-computer interfaces; electroencephalography; virtual reality; brain computer interface; covert attention; electroencephalography recording; electrooculographic measurement; eye movement; offline analysis pipelines; real-time system; virtual environment; virtual world; wildlife photographer; Accuracy; Electrodes; Electroencephalography; Electrooculography; Games; Pipelines; Training; Multimodal interaction; brain-computer interfacing; covert attention; electroencephalography; electrooculography; eye tracking; virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence, Cognitive Algorithms, Mind, and Brain (CCMB), 2011 IEEE Symposium on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-4244-9890-1
  • Type

    conf

  • DOI
    10.1109/CCMB.2011.5952110
  • Filename
    5952110