• DocumentCode
    2270345
  • Title

    Practical Global Illumination for Hair Rendering

  • Author

    Yuksel, Cem ; Akleman, Ergun ; Keyser, John

  • fYear
    2007
  • fDate
    Oct. 29 2007-Nov. 2 2007
  • Firstpage
    415
  • Lastpage
    418
  • Abstract
    Both hair rendering and global illumination are known to be computationally expensive, and for this reason we see very few examples using global illumination techniques in hair rendering. In this paper, we elaborate on different simplification approaches to allow practical global illumination solutions for high quality hair rendering. We categorize light paths of a full global illumination solution, and analyze their costs and illumination contributions both theoretically and experimentally. We also propose two different implementation techniques using our novel projection based indirect illumination computation approach and state of the art ray tracing for hair. Our results show that by using our simplifications, a global illumination solution for hair is practical.
  • Keywords
    Computational complexity; Computer graphics; Computer science; Hair; Light scattering; Light sources; Lighting; Particle scattering; Ray tracing; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
  • Conference_Location
    Maui, HI
  • ISSN
    1550-4085
  • Print_ISBN
    978-0-7695-3009-3
  • Type

    conf

  • DOI
    10.1109/PG.2007.53
  • Filename
    4392753