DocumentCode
2270345
Title
Practical Global Illumination for Hair Rendering
Author
Yuksel, Cem ; Akleman, Ergun ; Keyser, John
fYear
2007
fDate
Oct. 29 2007-Nov. 2 2007
Firstpage
415
Lastpage
418
Abstract
Both hair rendering and global illumination are known to be computationally expensive, and for this reason we see very few examples using global illumination techniques in hair rendering. In this paper, we elaborate on different simplification approaches to allow practical global illumination solutions for high quality hair rendering. We categorize light paths of a full global illumination solution, and analyze their costs and illumination contributions both theoretically and experimentally. We also propose two different implementation techniques using our novel projection based indirect illumination computation approach and state of the art ray tracing for hair. Our results show that by using our simplifications, a global illumination solution for hair is practical.
Keywords
Computational complexity; Computer graphics; Computer science; Hair; Light scattering; Light sources; Lighting; Particle scattering; Ray tracing; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location
Maui, HI
ISSN
1550-4085
Print_ISBN
978-0-7695-3009-3
Type
conf
DOI
10.1109/PG.2007.53
Filename
4392753
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