• DocumentCode
    2270443
  • Title

    Soft-Tissue Deformation for In Vivo Volume Animation

  • Author

    Rhee, Taehyun ; Lewis, J.P. ; Neumann, Ulrich ; Nayak, Krishna

  • Author_Institution
    Univ. of Southern California, Los Angeles
  • fYear
    2007
  • fDate
    Oct. 29 2007-Nov. 2 2007
  • Firstpage
    435
  • Lastpage
    438
  • Abstract
    Articulated body animation with smooth skin deformation is an important topic in computer graphics. This paper presents a pipeline that extends articulated body deformation to the volume graphics domain. The pipeline consists of in-vivo volume scans, kinematic joint estimation, volumetric joint weight computation, soft-tissue volume deformation, and direct volume rendering. The result is a fully articulated body volume driven by intuitive joint control that respects rigid deformation of the bone structures and produces smooth deformations of both the skin surface and the interior soft tissue regions.
  • Keywords
    biomechanics; bone; computer animation; deformation; kinematics; medical image processing; rendering (computer graphics); skin; articulated body animation; bone structure; computer graphics; direct volume rendering; in-vivo volume scans; kinematic joint estimation; smooth skin deformation; soft-tissue volume deformation; volumetric joint weight computation; Animation; Biological tissues; Bones; Computer graphics; In vivo; Joints; Kinematics; Pipelines; Rendering (computer graphics); Skin;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
  • Conference_Location
    Maui, HI
  • ISSN
    1550-4085
  • Print_ISBN
    978-0-7695-3009-3
  • Type

    conf

  • DOI
    10.1109/PG.2007.46
  • Filename
    4392758