DocumentCode
2270443
Title
Soft-Tissue Deformation for In Vivo Volume Animation
Author
Rhee, Taehyun ; Lewis, J.P. ; Neumann, Ulrich ; Nayak, Krishna
Author_Institution
Univ. of Southern California, Los Angeles
fYear
2007
fDate
Oct. 29 2007-Nov. 2 2007
Firstpage
435
Lastpage
438
Abstract
Articulated body animation with smooth skin deformation is an important topic in computer graphics. This paper presents a pipeline that extends articulated body deformation to the volume graphics domain. The pipeline consists of in-vivo volume scans, kinematic joint estimation, volumetric joint weight computation, soft-tissue volume deformation, and direct volume rendering. The result is a fully articulated body volume driven by intuitive joint control that respects rigid deformation of the bone structures and produces smooth deformations of both the skin surface and the interior soft tissue regions.
Keywords
biomechanics; bone; computer animation; deformation; kinematics; medical image processing; rendering (computer graphics); skin; articulated body animation; bone structure; computer graphics; direct volume rendering; in-vivo volume scans; kinematic joint estimation; smooth skin deformation; soft-tissue volume deformation; volumetric joint weight computation; Animation; Biological tissues; Bones; Computer graphics; In vivo; Joints; Kinematics; Pipelines; Rendering (computer graphics); Skin;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location
Maui, HI
ISSN
1550-4085
Print_ISBN
978-0-7695-3009-3
Type
conf
DOI
10.1109/PG.2007.46
Filename
4392758
Link To Document