DocumentCode
227074
Title
Hybrid Peer to Peer and Server Client System for Limited Users Multiplayer First Person Style Games
Author
Cassar, Shawn ; Montebello, Matthew ; Zammit, Saviour
fYear
2014
fDate
9-12 Sept. 2014
Firstpage
1
Lastpage
8
Abstract
Multiplayer gaming, especially online gaming, has become something prominent in today´s age. Mobile devices, such as smartphones and tablets, are taking over the computing scene, with most devices being able to run games that are considered to be equivalent to their computer counterparts. Still, despite all the advances, players still experience network latency, thus we will be looking at how Peer to Peer hybrids, may help in reducing the latency effects of having a classical client server network.
Keywords
client-server systems; computer games; peer-to-peer computing; hybrid peer-to-peer system; limited-user multiplayer first-person style games; mobile devices; network latency reduction; online gaming; server-client system; smart phones; tablets; Avatars; Engines; Games; Libraries; Peer-to-peer computing; Servers; Smart phones;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on
Conference_Location
Valletta
Type
conf
DOI
10.1109/VS-Games.2014.7012161
Filename
7012161
Link To Document