DocumentCode :
227074
Title :
Hybrid Peer to Peer and Server Client System for Limited Users Multiplayer First Person Style Games
Author :
Cassar, Shawn ; Montebello, Matthew ; Zammit, Saviour
fYear :
2014
fDate :
9-12 Sept. 2014
Firstpage :
1
Lastpage :
8
Abstract :
Multiplayer gaming, especially online gaming, has become something prominent in today´s age. Mobile devices, such as smartphones and tablets, are taking over the computing scene, with most devices being able to run games that are considered to be equivalent to their computer counterparts. Still, despite all the advances, players still experience network latency, thus we will be looking at how Peer to Peer hybrids, may help in reducing the latency effects of having a classical client server network.
Keywords :
client-server systems; computer games; peer-to-peer computing; hybrid peer-to-peer system; limited-user multiplayer first-person style games; mobile devices; network latency reduction; online gaming; server-client system; smart phones; tablets; Avatars; Engines; Games; Libraries; Peer-to-peer computing; Servers; Smart phones;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on
Conference_Location :
Valletta
Type :
conf
DOI :
10.1109/VS-Games.2014.7012161
Filename :
7012161
Link To Document :
بازگشت