• DocumentCode
    227074
  • Title

    Hybrid Peer to Peer and Server Client System for Limited Users Multiplayer First Person Style Games

  • Author

    Cassar, Shawn ; Montebello, Matthew ; Zammit, Saviour

  • fYear
    2014
  • fDate
    9-12 Sept. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Multiplayer gaming, especially online gaming, has become something prominent in today´s age. Mobile devices, such as smartphones and tablets, are taking over the computing scene, with most devices being able to run games that are considered to be equivalent to their computer counterparts. Still, despite all the advances, players still experience network latency, thus we will be looking at how Peer to Peer hybrids, may help in reducing the latency effects of having a classical client server network.
  • Keywords
    client-server systems; computer games; peer-to-peer computing; hybrid peer-to-peer system; limited-user multiplayer first-person style games; mobile devices; network latency reduction; online gaming; server-client system; smart phones; tablets; Avatars; Engines; Games; Libraries; Peer-to-peer computing; Servers; Smart phones;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on
  • Conference_Location
    Valletta
  • Type

    conf

  • DOI
    10.1109/VS-Games.2014.7012161
  • Filename
    7012161