DocumentCode
227081
Title
Situated Learning with Role-Playing Games to Improve Transfer of Learning in Tertiary Education Classrooms
Author
Li Ping Thong
Author_Institution
Design Dept., RMIT Univ. Vietnam, Ho Chi Minh City, Vietnam
fYear
2014
fDate
9-12 Sept. 2014
Firstpage
1
Lastpage
5
Abstract
Industries have expectations that university graduates possess well-rounded theoretical and practical knowledge to be successful in their jobs. While effective teaching and learning are essential goals in higher education institutions, lessons and learning activities in traditional classroom or lecture settings are often out of context, presented to students with much theoretical generality and abstract representations. This leads to a disconnection between academia and industry, where students struggle to apply abstract principles and knowledge in a real-world context to perform effectively in their workplace. This study seeks to address this learning gap by investigating the learning effectiveness of using role- playing games as a tool to foster authentic learning experience for tertiary education students and achieve situated learning outcomes.
Keywords
computer aided instruction; computer games; educational institutions; further education; teaching; abstract principles; authentic learning experience; higher education institutions; learning effectiveness; learning transfer; role-playing games; situated learning; teaching; tertiary education classrooms; tertiary education students; Abstracts; Context; Educational institutions; Employment; Games; Industries;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on
Conference_Location
Valletta
Type
conf
DOI
10.1109/VS-Games.2014.7012166
Filename
7012166
Link To Document