DocumentCode :
227083
Title :
The iLearnRW Game: Support for Students with Dyslexia in Class and at Home
Author :
Cuschieri, Thomas ; Khaled, Rilla ; Farrugia, Vincent E. ; Martinez, Hector P. ; Yannakakis, Georgios N.
Author_Institution :
Inst. of Digital Games, Univ. of Malta, Msida, Malta
fYear :
2014
fDate :
9-12 Sept. 2014
Firstpage :
1
Lastpage :
2
Abstract :
Dyslexia includes a large variety of literacy-related difficulties which demands, in most cases, a personalised intervention. However, as dyslexia affects a large fraction of the population, schools cannot provide individual care for each student. The iLearnRW game provides a tool for students to work on their literacy skills following a personalised teaching programme. The design of the game and adaptation mechanisms integrated with it are aimed at maintaining student engagement for the duration of an open-ended number of playing sessions, while using a limited quantity of assets and literacy content. By focusing on maintenance of engagement, we hope to improve learning outcomes and motivate students to also play the game outside of school.
Keywords :
computer aided instruction; computer games; handicapped aids; human factors; medical disorders; teaching; adaptation mechanisms; asset quantity; dyslexia; game design; iLearnRW game; learning outcome improvement; literacy content; literacy-related difficulties; open-ended playing sessions; personalised intervention; personalised teaching programme; student engagement maintenance; student literacy skills; student motivation improvement; Adaptation models; Educational institutions; Games; Social network services; Sociology; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on
Conference_Location :
Valletta
Type :
conf
DOI :
10.1109/VS-Games.2014.7012167
Filename :
7012167
Link To Document :
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