• DocumentCode
    2274058
  • Title

    Examining the manipulation of the dynamic properties of virtual objects to optimize upper extremity rehabilitation activities

  • Author

    Damodaran, Harish ; Adamovich, Sergei

  • Author_Institution
    New Jersey Inst. Technol., Univ. Heights, Newark, NJ, USA
  • fYear
    2010
  • fDate
    26-28 March 2010
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    This paper presents the design of the latest game aimed at gross motor movement training of the upper extremity for NJIT RAVR system, which already employs various games to help stroke patients in rehabilitation. The unique feature of this game is to aid motor function of patients that come to use in day to day life like making use of hands, fingers and shoulders to pick small objects on table, moving them and placing them elsewhere. This game employs physics for the objects within the VR world and CyberGrasp hand exoskeleton which gives the subject a more realistic feeling to the grasping and releasing in real-time.
  • Keywords
    biomechanics; neurophysiology; patient rehabilitation; virtual reality; CyberGrasp hand exoskeleton; NJIT RAVR system; fingers; gross motor movement training; motor function; shoulders; stroke patients; upper extremity rehabilitation activity; Exoskeletons; Extremities; Fingers; Force feedback; Grasping; Manipulator dynamics; Physics; Shape; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Bioengineering Conference, Proceedings of the 2010 IEEE 36th Annual Northeast
  • Conference_Location
    New York, NY
  • Print_ISBN
    978-1-4244-6879-9
  • Type

    conf

  • DOI
    10.1109/NEBC.2010.5458219
  • Filename
    5458219