DocumentCode
2274058
Title
Examining the manipulation of the dynamic properties of virtual objects to optimize upper extremity rehabilitation activities
Author
Damodaran, Harish ; Adamovich, Sergei
Author_Institution
New Jersey Inst. Technol., Univ. Heights, Newark, NJ, USA
fYear
2010
fDate
26-28 March 2010
Firstpage
1
Lastpage
2
Abstract
This paper presents the design of the latest game aimed at gross motor movement training of the upper extremity for NJIT RAVR system, which already employs various games to help stroke patients in rehabilitation. The unique feature of this game is to aid motor function of patients that come to use in day to day life like making use of hands, fingers and shoulders to pick small objects on table, moving them and placing them elsewhere. This game employs physics for the objects within the VR world and CyberGrasp hand exoskeleton which gives the subject a more realistic feeling to the grasping and releasing in real-time.
Keywords
biomechanics; neurophysiology; patient rehabilitation; virtual reality; CyberGrasp hand exoskeleton; NJIT RAVR system; fingers; gross motor movement training; motor function; shoulders; stroke patients; upper extremity rehabilitation activity; Exoskeletons; Extremities; Fingers; Force feedback; Grasping; Manipulator dynamics; Physics; Shape; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Bioengineering Conference, Proceedings of the 2010 IEEE 36th Annual Northeast
Conference_Location
New York, NY
Print_ISBN
978-1-4244-6879-9
Type
conf
DOI
10.1109/NEBC.2010.5458219
Filename
5458219
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