• DocumentCode
    2276487
  • Title

    Quantification of adaptation to virtual-eye location in see-thru head-mounted displays

  • Author

    Rolland, Jannick P. ; Biocca, Frank A. ; Barlow, Todd ; Kancherla, Anantha

  • Author_Institution
    Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
  • fYear
    1995
  • fDate
    11-15 Mar 1995
  • Firstpage
    56
  • Lastpage
    66
  • Abstract
    An experiment was conducted on the effect of a prototype see-thru head-mounted display (HMD) on visuo-motor adaptation. When wearing video see-thru HMDs in augmented reality systems, subjects see the world around them through a pair of head-mounted video cameras. The study looked at the effects of sensory rearrangement caused by a HMD design that displaces the user´s “virtual” eye position forward (165 mm) and up (62 mm) toward the spatial position of the cameras. Measures of hand-eye coordination and speed on a manual task revealed substantial perceptual costs of the eye displacement, but also evidence of adaptation. Upon first wearing the video see-thru HMD, subjects´ pointing errors increased significantly along the spatial dimensions displaced (the y and z dimensions). Speed of performance on a manual task decreased by 43% compared to baseline performance. Pointing accuracy improved by about a 1/3 as subjects adapted to the sensory rearrangement but did not reach baseline performance. When subjects removed the see-thru HMD there was evidence that their hand-eye coordination had been altered by the see-thru HMD. Negative aftereffects were observed in the form of greater errors in pointing accuracy compared to baseline. Although these effects are temporary, the results may have serious practical implications for the use of see-thru HMDs by user populations who depend on accurate hand-eye coordination such as surgeons
  • Keywords
    computer graphic equipment; human factors; interactive video; medical image processing; video cameras; virtual reality; vision; adaptation quantification; augmented reality systems; baseline performance; hand-eye coordination; head-mounted video cameras; manual task; negative after-effects; perceptual costs; pointing errors; sensory rearrangement; spatial camera position; speed; surgeons; user virtual eye position displacement; video see-through head-mounted displays; virtual-eye location; visuo-motor adaptation; Augmented reality; Cameras; Computer displays; Computer science; Displacement measurement; Humans; Layout; Prototypes; Psychology; USA Councils;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1995. Proceedings.
  • Conference_Location
    Research Triangle Park, NC
  • Print_ISBN
    0-8186-7084-3
  • Type

    conf

  • DOI
    10.1109/VRAIS.1995.512480
  • Filename
    512480