• DocumentCode
    2276626
  • Title

    Human figure synthesis and animation for virtual space teleconferencing

  • Author

    Singh, Karansher ; Ohya, Jun ; Parent, Richard

  • Author_Institution
    ATR Commun. Syst. Res. Labs., Kyoto, Japan
  • fYear
    1995
  • fDate
    11-15 Mar 1995
  • Firstpage
    118
  • Lastpage
    126
  • Abstract
    Human figure animation is it widely researched area with many applications. This paper addresses specific issues that deal with the synthesis, animation and environmental interaction of human figures within a virtual space teleconferencing system. A layered representation of the human figure is adopted. Skeletal posture is determined from magnetic sensors on the body, using heuristics and inverse kinematics. This paper describes the use of implicit function techniques in the synthesis and animation of a polymesh geometric skin over the skeletal structure. Implicit functions perform detection and handling of collisions with an optimal worst case time complexity that is linear in the number polymesh vertices. Body deformations resulting from auto-collisions are handled elegantly and homogeneously as part of the environment. Further, implicit functions generate precise collision contact surfaces and have the capability to model the physical characteristics of muscles in systems that employ force feedback. The real time implementation within a virtual space teleconferencing system, illustrates this new approach, coupling polymesh and implicit surface based modeling and animation techniques
  • Keywords
    biomechanics; computational complexity; computer animation; kinematics; magnetic sensors; muscle; real-time systems; skin; telecommunication computing; teleconferencing; virtual reality; auto-collisions; body; body deformations; collision detection; collision handling; environmental interaction; force feedback; heuristics; human figure animation; human figure synthesis; implicit function techniques; inverse kinematics; layered representation; magnetic sensors; optimal worst case time complexity; physical muscle characteristics; polymesh geometric skin; precise collision contact surfaces; real time implementation; skeletal posture; virtual space teleconferencing; Animation; Character generation; Force feedback; Humans; Kinematics; Magnetic sensors; Muscles; Real time systems; Skin; Teleconferencing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1995. Proceedings.
  • Conference_Location
    Research Triangle Park, NC
  • Print_ISBN
    0-8186-7084-3
  • Type

    conf

  • DOI
    10.1109/VRAIS.1995.512487
  • Filename
    512487