DocumentCode :
2276626
Title :
Human figure synthesis and animation for virtual space teleconferencing
Author :
Singh, Karansher ; Ohya, Jun ; Parent, Richard
Author_Institution :
ATR Commun. Syst. Res. Labs., Kyoto, Japan
fYear :
1995
fDate :
11-15 Mar 1995
Firstpage :
118
Lastpage :
126
Abstract :
Human figure animation is it widely researched area with many applications. This paper addresses specific issues that deal with the synthesis, animation and environmental interaction of human figures within a virtual space teleconferencing system. A layered representation of the human figure is adopted. Skeletal posture is determined from magnetic sensors on the body, using heuristics and inverse kinematics. This paper describes the use of implicit function techniques in the synthesis and animation of a polymesh geometric skin over the skeletal structure. Implicit functions perform detection and handling of collisions with an optimal worst case time complexity that is linear in the number polymesh vertices. Body deformations resulting from auto-collisions are handled elegantly and homogeneously as part of the environment. Further, implicit functions generate precise collision contact surfaces and have the capability to model the physical characteristics of muscles in systems that employ force feedback. The real time implementation within a virtual space teleconferencing system, illustrates this new approach, coupling polymesh and implicit surface based modeling and animation techniques
Keywords :
biomechanics; computational complexity; computer animation; kinematics; magnetic sensors; muscle; real-time systems; skin; telecommunication computing; teleconferencing; virtual reality; auto-collisions; body; body deformations; collision detection; collision handling; environmental interaction; force feedback; heuristics; human figure animation; human figure synthesis; implicit function techniques; inverse kinematics; layered representation; magnetic sensors; optimal worst case time complexity; physical muscle characteristics; polymesh geometric skin; precise collision contact surfaces; real time implementation; skeletal posture; virtual space teleconferencing; Animation; Character generation; Force feedback; Humans; Kinematics; Magnetic sensors; Muscles; Real time systems; Skin; Teleconferencing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Annual International Symposium, 1995. Proceedings.
Conference_Location :
Research Triangle Park, NC
Print_ISBN :
0-8186-7084-3
Type :
conf
DOI :
10.1109/VRAIS.1995.512487
Filename :
512487
Link To Document :
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