• DocumentCode
    2276674
  • Title

    A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motion

  • Author

    Smith, Andrew ; Kitamura, Yoshifumi ; Takemura, Haruo ; Kishino, Fumio

  • Author_Institution
    ATR Commun. Syst. Res. Labs., Kyoto, Japan
  • fYear
    1995
  • fDate
    11-15 Mar 1995
  • Firstpage
    136
  • Lastpage
    145
  • Abstract
    We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objects, represented as polyhedra (boundary representation), are undergoing arbitrary motion (translation and rotation). The algorithm can be used directly for both convex and concave objects and objects can be deformed (non-rigid) during motion. The algorithm works efficiently by first reducing the number of face pairs that need to be checked accurately for interference by first localizing possible collision regions using bounding box and spatial subdivision techniques; face pairs that remain after this pruning stage are then accurately checked for interference. The algorithm is efficient, simple to implement, and does not require any memory intensive auxiliary data structures to be precomputed and updated. Since polyhedral shape representation is one of the most common shape representation schemes, this algorithm should be useful to a wide audience. Performance results are given to show the efficiency of the proposed method
  • Keywords
    computational complexity; computational geometry; interference; virtual reality; accurate collision detection algorithm; arbitrary motion; boundary representation; bounding box technique; concave objects; convex objects; deformable polyhedral objects; face pairs; interference; multiple objects; performance results; polyhedra; polyhedral shape representation; pruning stage; rotation; spatial subdivision technique; three-dimensional graphical environments; translation; virtual reality applications; Detection algorithms; Face detection; Interference; Laboratories; Motion detection; Object detection; Performance evaluation; Shape; Testing; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1995. Proceedings.
  • Conference_Location
    Research Triangle Park, NC
  • Print_ISBN
    0-8186-7084-3
  • Type

    conf

  • DOI
    10.1109/VRAIS.1995.512489
  • Filename
    512489