• DocumentCode
    2277342
  • Title

    Low latency universal buffer compression and decompression for mobile graphics applications

  • Author

    Lok, Ka-Hang ; Lu, Yen-Chang ; Chien, Shao-Yi

  • Author_Institution
    Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
  • fYear
    2010
  • fDate
    19-23 July 2010
  • Firstpage
    814
  • Lastpage
    819
  • Abstract
    Due to the thirst for bandwidth resource and the limitation of device size, mobile GPUs face more challenges than their desktop counterparts do when seeking realistic visual quality. To alleviate the severely restricted situation mobile GPUs in, we propose a new universal buffer compression method to handle both color and depth data with the same hardware unit. While the previous state-of-the-arts mainly focus on achieving high compression ratio but leave the decompression latency out of consideration, our method tends to reach a good compromise between two of them. Moreover, by adopting similar concept used in color/depth compression to DXT5 texture compression method, better quality can be achieved without introducing any decoding latency in retrieving a texel.
  • Keywords
    computer graphic equipment; computer graphics; coprocessors; data compression; mobile computing; DXT5 texture compression method; buffer decompression; decoding latency; low latency universal buffer compression; mobile GPU; mobile graphics applications; texel retrieval; visual quality; Algorithm design and analysis; Encoding; Graphics; Hardware; Image color analysis; Pixel; Prediction algorithms; Buffer compression; texture compression;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo (ICME), 2010 IEEE International Conference on
  • Conference_Location
    Suntec City
  • ISSN
    1945-7871
  • Print_ISBN
    978-1-4244-7491-2
  • Type

    conf

  • DOI
    10.1109/ICME.2010.5582567
  • Filename
    5582567