Title :
Practical algorithm for minimum delay peer-to-peer media streaming
Author_Institution :
Sch. of Comput. Eng., Nanyang Technol. Univ. (NTU), Singapore, Singapore
Abstract :
Though the existence of a minimum delay peer-to-peer media streaming scheme has been shown (under the name of snowball streaming), no actual algorithm has ever been designed so far, due to the lack of a systematic way to construct the chunk scheduling that achieves the minimum delay bound. Inspired by the growth of interest in building hybrid streaming systems that consist of backbone trees supplemented by other overlay structures, we revisit the minimum delay streaming problem and design practical min-delay algorithms to support the streaming in the backbone trees. What mainly distinguishes our multi-tree push from the conventional ones is an unbalanced tree design guided by the snow-ball streaming, which has a provable minimum delay. We design algorithms to construct and maintain our SNowbAll multi-tree Pushing (SNAP) overlay. Our simulations in ns-2 indicate that our approach outperforms other tree-based mechanisms.
Keywords :
media streaming; peer-to-peer computing; scheduling; trees (mathematics); SNAP overlay; actual algorithm; backbone trees; chunk scheduling; hybrid streaming systems; min-delay algorithms; minimum delay bound; minimum delay peer-to-peer media streaming; minimum delay streaming problem; multitree push; overlay structures; practical algorithm; snowball multi-tree pushing overlay; snowball streaming; tree-based mechanisms; unbalanced tree design; Algorithm design and analysis; Bandwidth; Construction industry; Delay; Media; Peer to peer computing; Servers; P2P streaming; delay; tree-based push;
Conference_Titel :
Multimedia and Expo (ICME), 2010 IEEE International Conference on
Conference_Location :
Suntec City
Print_ISBN :
978-1-4244-7491-2
DOI :
10.1109/ICME.2010.5582931