• DocumentCode
    2284559
  • Title

    Constructing real time simulation using by familiar PC

  • Author

    Matsuura, Hiroaki ; Abe, Norihiro ; Tanaka, Kazuaki ; TAKI, Hiroaki

  • Author_Institution
    Graduate Sch., Kyushu Inst. of Technol., Fukuoka
  • Volume
    2
  • fYear
    2005
  • fDate
    22-22 July 2005
  • Firstpage
    172
  • Lastpage
    176
  • Abstract
    Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same physical law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations
  • Keywords
    computer games; digital simulation; microcomputers; real-time systems; virtual reality; personal computer; real time simulation; virtual air hockey game; virtual reality; Computational modeling; Educational institutions; Graphics; Libraries; Object oriented modeling; Physics; Real time systems; Solids; Space technology; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel and Distributed Systems, 2005. Proceedings. 11th International Conference on
  • Conference_Location
    Fukuoka
  • ISSN
    1521-9097
  • Print_ISBN
    0-7695-2281-5
  • Type

    conf

  • DOI
    10.1109/ICPADS.2005.116
  • Filename
    1524281