Title :
Mechanics modeling for virtual interactive environments
Author :
Delannoy, Jean-Christian ; Petriu, Emil M. ; Wide, Peter
Author_Institution :
Sch. of Inf. Technol. & Eng., Ottawa Univ., Ont., Canada
Abstract :
Many of the virtual environments on the market today only account for 3D geometry and lighting of objects. These environments may appear realistic in a static domain but when the objects are set into motion the object´s movements often appear unnatural. This paper presents algorithms to model the world around us more accurately by accounting for the mechanical behaviors and properties of objects, and by basing the virtual world on sensor information provided by objects in the real world.
Keywords :
computer animation; realistic images; virtual reality; 3D geometry; animation techniques; mechanical behaviors; mechanical properties; mechanics modeling; object lighting; object movements; sensor information; virtual interactive environments; virtual reality; virtual world; Animation; Computer aided manufacturing; Drag; Elasticity; Equations; Friction; Information technology; Torque; Virtual environment; Virtual reality;
Conference_Titel :
Haptic, Audio and Visual Environments and Their Applications, 2003. HAVE 2003. Proceedings. The 2nd IEEE Internatioal Workshop on
Print_ISBN :
0-7803-8108-4
DOI :
10.1109/HAVE.2003.1244725