DocumentCode
2287653
Title
Quasi-periodic event analysis for social game retrieval
Author
Wang, Ping ; Abowd, Gregory D. ; Rehg, James M.
Author_Institution
Health Systems Institute and GVU Center, School of Interactive Computing, Georgia Institute of Technology, USA
fYear
2009
fDate
Sept. 29 2009-Oct. 2 2009
Firstpage
112
Lastpage
119
Abstract
A new problem of retrieving social games from unstructured videos is proposed. Social games are characterized by repetitions (with variations) of alternating turns between two players. We define games as quasi-periodic motion patterns in video based on their repetitiveness property. We have developed an algorithm to extract such patterns from video. The patterns extracted by our method, from video clips of social games taken from YouTube, are shown to correspond to meaningful stages of the games. We demonstrate promising results in retrieving social games from unstructured, lab-recorded footage of children´s play, and identifying social interactions in a dataset of approximately 3.75 hours of home movies.
Keywords
Cameras; Computer vision; Data mining; Games; Information retrieval; Motion analysis; Motion estimation; Motion pictures; Pediatrics; Videos;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision, 2009 IEEE 12th International Conference on
Conference_Location
Kyoto
ISSN
1550-5499
Print_ISBN
978-1-4244-4420-5
Electronic_ISBN
1550-5499
Type
conf
DOI
10.1109/ICCV.2009.5459151
Filename
5459151
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