DocumentCode :
2287892
Title :
Stereo from flickering caustics
Author :
Swirski, Yohay ; Schechner, Yoav Y. ; Herzberg, Ben ; Negahdaripour, Shahriar
Author_Institution :
Dept. of Electr. Eng., Technion - Israel Inst. of Technol., Haifa, Israel
fYear :
2009
fDate :
Sept. 29 2009-Oct. 2 2009
Firstpage :
205
Lastpage :
212
Abstract :
Underwater, natural illumination typically varies strongly temporally and spatially. The reason is that waves on the water surface refract light into the water in a spatiotemporally varying manner. The resulting underwater illumination field is known as underwater caustics or flicker. In past studies, flicker has often been considered to be an undesired effect, which degrades the quality of images. In contrast, in this work, we show that flicker can actually be useful for vision in the underwater domain. Specifically, it solves very simply, accurately, and densely the stereo correspondence problem, irrespective of the object´s texture. The temporal radiance variations due to flicker are unique to each object point, thus disambiguating the correspondence, with very simple calculations. This process is further enhanced by compounding the spatial variability in the flicker field. The method is demonstrated by underwater in-situ experiments.
Keywords :
image texture; stereo image processing; flickering caustics; image quality; object texture; surface refract light; temporal radiance variations; underwater illumination field; Biological system modeling; Computer vision; Degradation; Light scattering; Lighting; Optical refraction; Robustness; Spatiotemporal phenomena; Stereo vision; Surface waves;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision, 2009 IEEE 12th International Conference on
Conference_Location :
Kyoto
ISSN :
1550-5499
Print_ISBN :
978-1-4244-4420-5
Electronic_ISBN :
1550-5499
Type :
conf
DOI :
10.1109/ICCV.2009.5459166
Filename :
5459166
Link To Document :
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