DocumentCode :
2289303
Title :
Evolution of complex autonomous robot behaviors using competitive fitness
Author :
Nelson, A.L. ; Grant, E. ; Barlow, G. ; White, M.
Author_Institution :
Dept. of Electr. & Comput. Eng., North Carolina State Univ., Raleigh, NC, USA
fYear :
2003
fDate :
30 Sept.-4 Oct. 2003
Firstpage :
145
Lastpage :
150
Abstract :
Evolutionary robotics (ER) employs population-based artificial evolution to develop behavioral robotics controllers. We focus on the formulation and application of a fitness selection function for ER that makes use of intra-population competitive selection. In the case of behavioral tasks, such as game playing, intra-population competition can lead to the evolution of complex behaviors. In order for this competition to be realized, the fitness of competing controllers must be based mainly on the aggregate success or failure to complete an overall task. However, because initial controller populations are often subminimally competent, and individuals are unable to complete the overall competitive task at all, no selective pressure can be generated at the onset of evolution (the bootstrap problem). In order to accommodate these conflicting elements in selection, we formulate a bimodal fitness selection function. This function accommodates subminimally competent initial populations in early evolution, but allows for binary success/failure competitive selection of controllers that have evolved to perform at a basic level. Large arbitrarily connected neural network-based robot controllers were evolved to play the competitive team game Capture the Flag. Results show that neural controllers evolved under a variety of conditions were competitive with a hand-coded knowledge-based controller and could win a modest majority of games in a large tournament.
Keywords :
genetic algorithms; intelligent control; mobile robots; neurocontrollers; unsupervised learning; autonomous robot behaviors; behavioral robotics controllers; bimodal fitness selection function; bootstrap problem; competitive fitness; competitive team game; competitive tournament; evolutionary robotics; game playing; hand-coded knowledge-based controller; initial controller populations; intra-population competitive selection; neural network-based robot controllers; population-based artificial evolution; subminimally competent initial populations; Artificial neural networks; Automatic control; Control systems; Erbium; Intelligent robots; Mobile robots; Robot control; Robot kinematics; Robot sensing systems; Robotics and automation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Integration of Knowledge Intensive Multi-Agent Systems, 2003. International Conference on
Print_ISBN :
0-7803-7958-6
Type :
conf
DOI :
10.1109/KIMAS.2003.1245037
Filename :
1245037
Link To Document :
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