DocumentCode :
2290711
Title :
Fur and hair: practical modeling and rendering techniques
Author :
Iones, A. ; Krupkin, A. ; Volodarsky, S. ; Zhukov, S.
Author_Institution :
Adv. Productions Inc., USA
fYear :
2000
fDate :
2000
Firstpage :
145
Lastpage :
151
Abstract :
Modeling fur and hair remains one of the hottest subjects in modern computer graphics. Although some promising techniques to model and render furry and hairy objects were developed in the recent past, and several commercial packages are available, the problem still remains very challenging. The article presents a fresh practical technique to model and render fur and hairs, that is applicable for actual animation production process. This is demonstrated using images and videos taken from real, commercially-created animations
Keywords :
computer animation; digital simulation; rendering (computer graphics); animation production process; commercial packages; commercially-created animations; computer graphics; fur; hair; hairy objects; practical modeling; practical technique; rendering techniques; Animation; Computational modeling; Computer graphics; Hair; Humans; Modems; Packaging; Production; Rendering (computer graphics); World Wide Web;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Visualization, 2000. Proceedings. IEEE International Conference on
Conference_Location :
London
ISSN :
1093-9547
Print_ISBN :
0-7695-0743-3
Type :
conf
DOI :
10.1109/IV.2000.859749
Filename :
859749
Link To Document :
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