DocumentCode
2291378
Title
Identity Transformation in Real and Virtual Worlds: The Overlapping World View
Author
Wang, Feihong ; Evans, Michael A.
fYear
2008
fDate
22-24 Sept. 2008
Firstpage
81
Lastpage
85
Abstract
Of late, digital game-based learning has attracted game designers, researchers, and educators. Immersion in the virtual environment of a game may affect K-12 students´ cultivation of self. There are two opposing views related to game-based identity formation: separate world view and identical world view. The purpose of this paper is to bring a third-party view, the overlapping world view, into this discussion. This third view says that a player´s virtual and real world identities are neither entirely separate nor identical. The identities overlapping depends on social consistencies between virtual and real worlds. This paper also points out two key questions for further exploration of identity transformation in these two worlds.
Keywords
computer aided instruction; computer games; virtual reality; digital game-based learning; game-based identity formation; identical world view; identity transformation; overlapping world view; separate world view; virtual environment; Collaboration; Communities; Education; Educational institutions; Games; Mirrors; Virtual environment; Identical World View; Identity Transformation; MMORPGs; Overlapping World View; Separate World View;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2008 International Conference on
Conference_Location
Hangzhou
Print_ISBN
978-0-7695-3381-0
Type
conf
DOI
10.1109/CW.2008.48
Filename
4741283
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