• DocumentCode
    2291378
  • Title

    Identity Transformation in Real and Virtual Worlds: The Overlapping World View

  • Author

    Wang, Feihong ; Evans, Michael A.

  • fYear
    2008
  • fDate
    22-24 Sept. 2008
  • Firstpage
    81
  • Lastpage
    85
  • Abstract
    Of late, digital game-based learning has attracted game designers, researchers, and educators. Immersion in the virtual environment of a game may affect K-12 students´ cultivation of self. There are two opposing views related to game-based identity formation: separate world view and identical world view. The purpose of this paper is to bring a third-party view, the overlapping world view, into this discussion. This third view says that a player´s virtual and real world identities are neither entirely separate nor identical. The identities overlapping depends on social consistencies between virtual and real worlds. This paper also points out two key questions for further exploration of identity transformation in these two worlds.
  • Keywords
    computer aided instruction; computer games; virtual reality; digital game-based learning; game-based identity formation; identical world view; identity transformation; overlapping world view; separate world view; virtual environment; Collaboration; Communities; Education; Educational institutions; Games; Mirrors; Virtual environment; Identical World View; Identity Transformation; MMORPGs; Overlapping World View; Separate World View;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2008 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-0-7695-3381-0
  • Type

    conf

  • DOI
    10.1109/CW.2008.48
  • Filename
    4741283