DocumentCode
2292082
Title
Approximation for Deforming Surface Sequence Based on Triangle Optimization
Author
Zhang, Shixue ; Wu, Enhua
Author_Institution
Dept. of Comput. & Inf. Sci., Univ. of Macau, Macao
fYear
2008
fDate
22-24 Sept. 2008
Firstpage
342
Lastpage
347
Abstract
Many graphics applications represent deformable surfaces through dynamic meshes. Such models often contain redundant details, which can be difficult for processing and transmission. In this paper, we propose an efficient method to generate multiresolution models for deforming surface sequence based on triangle optimization. We use an improved quadric error metric (QEM) criterion as our basic measurement, which can preserve more local features on the surface. We define a deformation weight to be appended to the aggregated edge contraction cost for the whole animation. This new metric can preserve not only the modelpsilas individual geometric features but also features only appeared during the deformation animation. At last, we propose an intrinsic Laplacian mesh smoothing method to improve the triangle shape and further reduce the visual distortion. Our approach is efficient, easy to implement, and as a result good quality approximations with optimized triangles can be generated at any given frame.
Keywords
computer animation; mesh generation; optimisation; aggregated edge contraction cost; deformation animation; deforming surface sequence; dynamic meshes; graphics applications; improved quadric error metric criterion; intrinsic Laplacian mesh smoothing method; multiresolution models; triangle optimization; visual distortion; Animation; Application software; Coherence; Computer graphics; Costs; Deformable models; Energy resolution; Optimization methods; Smoothing methods; Solid modeling; Deforming surface; LOD;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2008 International Conference on
Conference_Location
Hangzhou
Print_ISBN
978-0-7695-3381-0
Type
conf
DOI
10.1109/CW.2008.19
Filename
4741320
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