• DocumentCode
    2292234
  • Title

    The Eduventure II. An Approach to Educational Game Design

  • Author

    Wechselberger, Ulrich

  • Author_Institution
    Univ. Koblenz-Landau, Koblenz
  • fYear
    2008
  • fDate
    22-24 Sept. 2008
  • Firstpage
    397
  • Lastpage
    404
  • Abstract
    Video games engage players and can train formal skills. However, the potential of educational games for knowledge acquisition lacks research. Moreover, many educational games suffer from low-grade design, therefore impeding the flow of the game and corrupting fun and entertainment. This article describes the "Eduventure II", a research project investigating methods for "subtle" educational game design. Having the thought in mind that subtle embedding of knowledge into a game can preserve its motivational potential, the project team designed and implemented an educational game prototype. This prototype links knowledge to narrative, simulation and game play layers. The here presented text describes the theoretical background, issues, concept and implementation of the prototype, as well as the lessons learnt from a pedagogical perspective.
  • Keywords
    computer aided instruction; computer games; Eduventure II; knowledge acquisition; subtle educational game design; video game; Computational modeling; Computer displays; Computer science education; Games; Impedance; Knowledge acquisition; Knowledge based systems; Prototypes; Terminology; Virtual prototyping; Digital Game-Based Learning; Educational Games; Instructional Design; Semiotics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2008 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-0-7695-3381-0
  • Type

    conf

  • DOI
    10.1109/CW.2008.40
  • Filename
    4741328