• DocumentCode
    229397
  • Title

    Self-motivated learning of achievement and maintenance tasks for non-player characters in computer games

  • Author

    Ismail, H. ; Merrick, K. ; Barlow, M.

  • Author_Institution
    Sch. of Eng. & Inf. Technol., Univ. of New South Wales, Canberra, ACT, Australia
  • fYear
    2014
  • fDate
    9-12 Dec. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper presents a framework for motivated reinforcement learning agents that can identify and solve either achievement or maintenance tasks. To evaluate and compare agents using these approaches, we also introduce two new metrics to better characterise and differentiate the behaviour of characters motivated to learn different kinds of tasks. These metrics quantify the focus of attention and dwell time of agents. We perform an empirical evaluation of motivated reinforcement learning agents controlling characters in a simulated game scenario, comparing the effect of three different motivations for learning achievement and maintenance tasks. Results show that we can generate characters with quantifiably different achievement and maintenance oriented behaviour using our proposed task identification approach. Of the three motivations studied - novelty, interest and competence - novelty-seeking motivation is the most effective for creating agents with distinctive maintenance or achievement oriented behaviours.
  • Keywords
    computer games; learning (artificial intelligence); multi-agent systems; software maintenance; achievement task; computer games; controlling character; learning achievement; maintenance oriented behaviour; maintenance task; motivated reinforcement learning agent; nonplayer characters; novelty-seeking motivation; self-motivated learning; simulated game scenario; task identification approach; Computers; Games; Learning (artificial intelligence); Maintenance engineering; Measurement; Neurons; Prototypes; computer games; motivation; non-player characters; reinforcement learning; task identification;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence for Human-like Intelligence (CIHLI), 2014 IEEE Symposium on
  • Conference_Location
    Orlando, FL
  • Type

    conf

  • DOI
    10.1109/CIHLI.2014.7013386
  • Filename
    7013386