DocumentCode
229411
Title
A rapid learning and problem solving method: Application to the StarCraft game environment
Author
Seng-Beng Ho ; Liausvia, F.
Author_Institution
Temasek Labs., Nat. Univ. of Singapore, Singapore, Singapore
fYear
2014
fDate
9-12 Dec. 2014
Firstpage
1
Lastpage
8
Abstract
Building on a paradigm of rapid causal learning and problem solving for the purpose of creating adaptive general intelligent systems and autonomous agents that we have reported previously, we report in this paper improved methods of rapid learning of causal rules that are robust and applicable to a wide variety of general situations. The robust rapid causal learning mechanism is also applied to the rapid learning of scripts - knowledge structures that encode extended sequences of actions with certain intended outcomes and goals. Our method requires only a small number of training instances for the learning of basic causal rules and scripts. We demonstrate, using the StarCraft game environment, how scripts can vastly accelerate problem solving processes and obviate the need for computationally expensive and relatively blind search processes. Our system exhibits human-like intelligence in terms of the rapid learning of causality and learning and packaging of knowledge in increasingly larger chunks in the form of scripts for accelerated problem solving.
Keywords
computer games; learning (artificial intelligence); problem solving; software agents; StarCraft game environment; adaptive general intelligent systems; autonomous agents; blind search process; knowledge structures; problem solving; rapid causal learning; Acceleration; Games; Gravity; Learning systems; Problem-solving; Training; StarCraft game environment; rapid causal learning; rapid problem solving; rapid script learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence for Human-like Intelligence (CIHLI), 2014 IEEE Symposium on
Conference_Location
Orlando, FL
Type
conf
DOI
10.1109/CIHLI.2014.7013394
Filename
7013394
Link To Document