DocumentCode :
2294926
Title :
Knowledge acquisition for a soccer agent by fuzzy reinforcement learning
Author :
Nakashima, Tomoharu ; Udo, Masayo ; Ishibuchi, Hisao
Author_Institution :
Osaka Prefecture Univ., Japan
Volume :
5
fYear :
2003
fDate :
5-8 Oct. 2003
Firstpage :
4256
Abstract :
In this paper, we propose a reinforcement learning method called a fuzzy Q-learning where an agent determines its action based on inference result by a fuzzy rule-based system. We apply the proposed method to a soccer agent that tries to learn to intercept a passed ball, i.e., it tries to catch up with a passed ball by another agent. In the proposed method, the state space is represented by internal information that the learning agent maintains such as the relative velocity and the relative position of the ball to the learning agent. We divide the state space into several fuzzy subspaces. We define each fuzzy subspace by specifying the fuzzy partition of each axis of the state space. A reward is given to the learning agent if the distance between the ball and the agent becomes smaller or if the agent catches up with the ball. It is expected that the learning agent finally obtains the efficient positioning skill through trial-and-error.
Keywords :
fuzzy systems; knowledge acquisition; learning (artificial intelligence); software agents; state-space methods; Q-learning; fuzzy rule-based system; fuzzy subspace; knowledge acquisition; learning agent; reinforcement learning; soccer agent; state space; Automatic control; Computer simulation; Control systems; Fuzzy control; Fuzzy systems; Knowledge acquisition; Knowledge based systems; Learning; Pattern classification; State-space methods;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics, 2003. IEEE International Conference on
ISSN :
1062-922X
Print_ISBN :
0-7803-7952-7
Type :
conf
DOI :
10.1109/ICSMC.2003.1245653
Filename :
1245653
Link To Document :
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