DocumentCode :
2295448
Title :
Policy equilibria for graph games
Author :
Zeng, Dao-Zhi ; Fang, Liping ; Hipel, Keith W. ; Kilgour, D. Marc
Author_Institution :
Fac. of Econ., Kagawa Univ., Takamatsu, Japan
Volume :
5
fYear :
2003
fDate :
5-8 Oct. 2003
Firstpage :
4490
Abstract :
The concept of a policy is developed within the framework of the graph model for conflict resolution. More specifically, a policy is defined as an action plan from every possible state in a conflict for each player. A state forms what is called a policy stable state (PSS) if every player in a game does not prefer to move to another state given the other players´ policies. The policies that cause a PSS constitute a policy equilibrium. Moreover, a refinement to PSS is suggested in order to take into account credible responses by players. Relationships with existing stability concepts in the graph model for conflict resolution are explored.
Keywords :
decision making; game theory; graph theory; conflict resolution; graph games; graph model; policy equilibrium; policy stable state; Design engineering; Industrial economics; Marine vehicles; Stability; Systems engineering and theory; Tracking;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics, 2003. IEEE International Conference on
ISSN :
1062-922X
Print_ISBN :
0-7803-7952-7
Type :
conf
DOI :
10.1109/ICSMC.2003.1245691
Filename :
1245691
Link To Document :
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