DocumentCode
2297510
Title
TREG Usability Tests: Evaluating a Training Game in Second Life
Author
Vega, K. ; Pereira, Antonio ; Robichez, G. ; Fuks, H.
Author_Institution
Dept. de Inf., Pontificia Univ. Catolica do Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil
fYear
2010
fDate
5-8 Oct. 2010
Firstpage
63
Lastpage
70
Abstract
TREG is a training game which simulates various activities in software requirements workshop technique based on the book “Requirements by Collaboration”. It was developed in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience. This study evaluated TREG using the usability metrics for games: interface, game mechanisms and game play. The purpose of this paper is to present our process and results of the usability tests for evaluating the user experience in the game.
Keywords
computer games; groupware; psychology; virtual reality; TREG usability test; game mechanisms; immersive collaborative educational experience; software requirements workshop technique; training game; virtual world; Second Life; TREG; Testes de Usabilidade; jogos de treinamento;
fLanguage
English
Publisher
ieee
Conference_Titel
Collaborative Systems - Simposio Brasileiro de Sistemas Colaborativos (SBSC), 2010 Brazilian Symposium of
Conference_Location
Belo Horizonte
Print_ISBN
978-1-4244-8445-4
Electronic_ISBN
978-0-7695-4239-3
Type
conf
DOI
10.1109/SBSC.2010.17
Filename
5698498
Link To Document