• DocumentCode
    2297510
  • Title

    TREG Usability Tests: Evaluating a Training Game in Second Life

  • Author

    Vega, K. ; Pereira, Antonio ; Robichez, G. ; Fuks, H.

  • Author_Institution
    Dept. de Inf., Pontificia Univ. Catolica do Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil
  • fYear
    2010
  • fDate
    5-8 Oct. 2010
  • Firstpage
    63
  • Lastpage
    70
  • Abstract
    TREG is a training game which simulates various activities in software requirements workshop technique based on the book “Requirements by Collaboration”. It was developed in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience. This study evaluated TREG using the usability metrics for games: interface, game mechanisms and game play. The purpose of this paper is to present our process and results of the usability tests for evaluating the user experience in the game.
  • Keywords
    computer games; groupware; psychology; virtual reality; TREG usability test; game mechanisms; immersive collaborative educational experience; software requirements workshop technique; training game; virtual world; Second Life; TREG; Testes de Usabilidade; jogos de treinamento;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Collaborative Systems - Simposio Brasileiro de Sistemas Colaborativos (SBSC), 2010 Brazilian Symposium of
  • Conference_Location
    Belo Horizonte
  • Print_ISBN
    978-1-4244-8445-4
  • Electronic_ISBN
    978-0-7695-4239-3
  • Type

    conf

  • DOI
    10.1109/SBSC.2010.17
  • Filename
    5698498