DocumentCode
2299106
Title
Augmented Isometric Board Games: Linking the Physical Playing Field with Intelligent Non-Player Feedback
Author
Chiou, Andrew
Author_Institution
Sch. of Comput. Sci., CQUniversity Australia, Rockhampton, QLD, Australia
fYear
2009
fDate
7-9 July 2009
Firstpage
206
Lastpage
211
Abstract
This paper presents the framework for a software architecture to allow [physical] board games to be augmented with computational intelligence through the use of an inference module. The module, in lieu of a human player, is to provide human-like feedback to opponents. In this way, an intelligent interface is established between the physical playing field and the cyber entity.
Keywords
inference mechanisms; software architecture; augmented isometric board games; computational intelligence; cyber entity; intelligent nonplayer feedback; physical playing field; software architecture; Artificial intelligence; Competitive intelligence; Computational intelligence; Feedback; Humans; Joining processes; Middleware; Pervasive computing; Physics computing; Production; board; games; intelligent;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubiquitous, Autonomic and Trusted Computing, 2009. UIC-ATC '09. Symposia and Workshops on
Conference_Location
Brisbane, QLD
Print_ISBN
978-1-4244-4902-6
Electronic_ISBN
978-0-7695-3737-5
Type
conf
DOI
10.1109/UIC-ATC.2009.94
Filename
5319239
Link To Document