• DocumentCode
    2299106
  • Title

    Augmented Isometric Board Games: Linking the Physical Playing Field with Intelligent Non-Player Feedback

  • Author

    Chiou, Andrew

  • Author_Institution
    Sch. of Comput. Sci., CQUniversity Australia, Rockhampton, QLD, Australia
  • fYear
    2009
  • fDate
    7-9 July 2009
  • Firstpage
    206
  • Lastpage
    211
  • Abstract
    This paper presents the framework for a software architecture to allow [physical] board games to be augmented with computational intelligence through the use of an inference module. The module, in lieu of a human player, is to provide human-like feedback to opponents. In this way, an intelligent interface is established between the physical playing field and the cyber entity.
  • Keywords
    inference mechanisms; software architecture; augmented isometric board games; computational intelligence; cyber entity; intelligent nonplayer feedback; physical playing field; software architecture; Artificial intelligence; Competitive intelligence; Computational intelligence; Feedback; Humans; Joining processes; Middleware; Pervasive computing; Physics computing; Production; board; games; intelligent;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Ubiquitous, Autonomic and Trusted Computing, 2009. UIC-ATC '09. Symposia and Workshops on
  • Conference_Location
    Brisbane, QLD
  • Print_ISBN
    978-1-4244-4902-6
  • Electronic_ISBN
    978-0-7695-3737-5
  • Type

    conf

  • DOI
    10.1109/UIC-ATC.2009.94
  • Filename
    5319239