DocumentCode
2299455
Title
The Design of Learning Environments Using Videogames in Formal Education
Author
Gros, B.
Author_Institution
Barcelona Univ., Spain
fYear
2007
fDate
26-28 March 2007
Firstpage
19
Lastpage
24
Abstract
The fundamental aim of this contribution is to analyze the design of learning environments using videogames in schools. This analysis is the result of work done by our research team in primary and secondary education in Spain. Our interest is to analyze how content and strategies in education should be learnt via the use of digital games. During the last decade, the amount of research on this field has increased considerably. The problem of integrating videogames into education will lessen over time and, in particular, as a consequence of pedagogical proposals that allow the integration of the experience of play with the learning experience. In this contribution, we describe the pedagogical model for the integration of the videogames used. We analyze the results obtained in relation to those obtained in similar studies. Finally, we consider the most important advantages and disadvantages of the use of videogames in schools.
Keywords
computer aided instruction; computer games; digital games; formal education; learning environment; learning experience; pedagogical model; primary education; secondary education; videogame; Conferences; Education; Educational institutions; Ethics; Games; Instruments; Isolation technology; Mobile handsets; Proposals; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location
Jhongli City
Print_ISBN
0-7695-2801-5
Type
conf
DOI
10.1109/DIGITEL.2007.48
Filename
4148827
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