DocumentCode
2299496
Title
"Silhouette-Box": An Interactive Interface for Modeling and Direct Manipulation in Mixed Reality
Author
Hayashi, Daigo ; Takamura, Masaya ; Nakamura, N. ; Kobayashi, Masato
Author_Institution
Chiba Inst. of Technol., Japan
fYear
2007
fDate
26-28 March 2007
Firstpage
33
Lastpage
40
Abstract
Recently, the trial that is going to use a virtual reality for mathematics education is performed. In particular, the effect of using for study of the space figure that cannot be expressed on the textbook or the blackboard is expected. In this paper, the learning system possessing the function which projects easily the object that the student imagined on a computer display, and the interface that operates the object intuitively is proposed. This system consists of a box that prints special patterns, a monitor, and a video camera. A 3D object is overlaid on the special box and an image is taken with a video camera in real-time. By moving the special box, it is possible to observe the shape of a 3D object from different viewpoints. From a viewpoint of mathematics education, it is the system that supports from a projection improvement in the capability to imagine a 3D object, and the capability to create the projection of conversely arbitrary objects.
Keywords
computer aided instruction; mathematics computing; user interfaces; virtual reality; 3D object; Silhouette-Box; computer display; interactive interface; learning system; mathematics education; mixed reality; video camera; virtual reality; Cameras; Computer science education; Educational technology; Learning systems; Mathematics; Mice; Monitoring; Shape; Space technology; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location
Jhongli City
Print_ISBN
0-7695-2801-5
Type
conf
DOI
10.1109/DIGITEL.2007.1
Filename
4148829
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