DocumentCode
2299625
Title
Implementation and Evaluation of EduBingo for Arithmetic Drill
Author
Sung-Bin Chang ; Yi-Chan Deng ; Cheng, H.N.H. ; Hui-Chun Liao ; Fu-Yun Yu ; Tak-Wai Chan
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., National Central Univ., Taiwan
fYear
2007
fDate
26-28 March 2007
Firstpage
99
Lastpage
103
Abstract
Bingo is a universally known, popular, and easy-to-play game. Following bingo rules with some modifications, we have designed and implemented a game, called EduBingo, for practicing mathematics fractions. The game was implemented and experimented in a ´one-to-one´ technology enhanced classroom, where every student learns with a wireless enabled computing device. The experiment investigated students´ preferences, system usability, as well as the effects on their affective states of a grade 4 class with 22 students. The result of the questionnaire indicates that the usability of EduBingo is acceptable and there was increase of various affective levels of the students. The data collected by the system, after analysis, implies that, for most students, accuracy and efficiency of solving fraction questions increased. The preliminary result also suggests some directions for further research.
Keywords
computer games; educational computing; EduBingo; arithmetic drill; bingo game rules; mathematics fraction; one-to-one technology enhanced classroom; wireless computing device; Computer science; Computer science education; Digital arithmetic; Educational products; Educational technology; Mathematics; Psychology; Software packages; Sorting; Usability;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location
Jhongli City
Print_ISBN
0-7695-2801-5
Type
conf
DOI
10.1109/DIGITEL.2007.30
Filename
4148837
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