Title :
Idea Storming Cube: A Game-based System to Support Creative Thinking
Author :
Chun-Chieh Huang ; Tsai-Yen Li ; Hao-Chuan Wang ; Chun-Yen Chang
Author_Institution :
Dept. of Comput. Sci., Nat. Chengchi Univ., Taiwan
Abstract :
This paper describes a collaborative game-based creativity support system, idea storming cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and context-sensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the basic mode or the idea generation mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper.
Keywords :
computer games; groupware; human computer interaction; knowledge based systems; brainstorming group; collaborative game-based creativity support system; collaborative idea generation; context-sensitive support; creative thinking habit; divergent thinking stimulation; domain expert; goal-sensitive support; human computer interaction; idea storming cube; perspective-shift thinking habit; tutoring system; user-sensitive support; Collaboration; Collaborative tools; Collaborative work; Computer science; Geoscience; History; Human computer interaction; Information retrieval; Large-scale systems; Production;
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location :
Jhongli City
Print_ISBN :
0-7695-2801-5
DOI :
10.1109/DIGITEL.2007.29