• DocumentCode
    2299892
  • Title

    Pokemon: Game Play as Multi-Subject Learning Experience

  • Author

    Yu-Hong Lin

  • Author_Institution
    Dept. of Multimedia Design, Chihlee Inst. of Technol., Taiwan
  • fYear
    2007
  • fDate
    26-28 March 2007
  • Firstpage
    182
  • Lastpage
    184
  • Abstract
    This paper is to present a case study about learning different subjects, such as Chinese philosophy, geography, biology, and mathematics, through a very popular video game called Pokemon. In the game many elements are integrated into one game play, which could be introduced in senior years of elementary school or freshman year of junior high school if they are properly arranged according to grade 1-9 curriculum guidelines in Taiwan. An outline of course arrangement for mathematics is proposed based on the objectives of the guidelines and the content of the game.
  • Keywords
    computer games; courseware; Pokemon; multisubject learning; video game play; Educational institutions; Game theory; Geography; Guidelines; History; Humans; Mathematics; Military computing; Problem-solving; Switches;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
  • Conference_Location
    Jhongli City
  • Print_ISBN
    0-7695-2801-5
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2007.40
  • Filename
    4148854