Title :
Pokemon: Game Play as Multi-Subject Learning Experience
Author_Institution :
Dept. of Multimedia Design, Chihlee Inst. of Technol., Taiwan
Abstract :
This paper is to present a case study about learning different subjects, such as Chinese philosophy, geography, biology, and mathematics, through a very popular video game called Pokemon. In the game many elements are integrated into one game play, which could be introduced in senior years of elementary school or freshman year of junior high school if they are properly arranged according to grade 1-9 curriculum guidelines in Taiwan. An outline of course arrangement for mathematics is proposed based on the objectives of the guidelines and the content of the game.
Keywords :
computer games; courseware; Pokemon; multisubject learning; video game play; Educational institutions; Game theory; Geography; Guidelines; History; Humans; Mathematics; Military computing; Problem-solving; Switches;
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location :
Jhongli City
Print_ISBN :
0-7695-2801-5
DOI :
10.1109/DIGITEL.2007.40