DocumentCode
2300036
Title
An Approach to Utilize Ubiquitous device for Game-based Learning Environment
Author
Tachino, T. ; Kato, Yu ; Kato, Shigeo
Author_Institution
Dokkyo Univ., Soka, Japan
fYear
2007
fDate
26-28 March 2007
Firstpage
209
Lastpage
211
Abstract
Over recent years the importance of game-based learning situation has seen a remarkable growth. Existing computer-based platform that utilize the Internet so as to provide effective access to information regarding for exchange of ideas and knowledge aim to create online community, such attempts target only on traditional Internet users excluding an ongoing population of people that access World Wide Web via mobile phone. We suggest an innovative approach to an educational environment, where participants can sign up for the game by mobile phone. This paper introduces a game-based learning environment on ubiquitous devices and real-based simulation game which produces the learning environment in which it is possible for students to practice decision-making with communication via portable device such as mobile phones. And it also describes some preliminary results from the research on an example practice.
Keywords
Internet; computer aided instruction; mobile computing; mobile radio; Internet; World Wide Web; computer-based platform; decision-making; educational environment; game-based learning; mobile phones; online community; ubiquitous device; ubiquitous devices; Business; Computational modeling; Computer simulation; Decision making; Employment; Game theory; Internet; Microcomputers; Mobile communication; Mobile handsets;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location
Jhongli City
Print_ISBN
0-7695-2801-5
Type
conf
DOI
10.1109/DIGITEL.2007.9
Filename
4148863
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