• DocumentCode
    2300036
  • Title

    An Approach to Utilize Ubiquitous device for Game-based Learning Environment

  • Author

    Tachino, T. ; Kato, Yu ; Kato, Shigeo

  • Author_Institution
    Dokkyo Univ., Soka, Japan
  • fYear
    2007
  • fDate
    26-28 March 2007
  • Firstpage
    209
  • Lastpage
    211
  • Abstract
    Over recent years the importance of game-based learning situation has seen a remarkable growth. Existing computer-based platform that utilize the Internet so as to provide effective access to information regarding for exchange of ideas and knowledge aim to create online community, such attempts target only on traditional Internet users excluding an ongoing population of people that access World Wide Web via mobile phone. We suggest an innovative approach to an educational environment, where participants can sign up for the game by mobile phone. This paper introduces a game-based learning environment on ubiquitous devices and real-based simulation game which produces the learning environment in which it is possible for students to practice decision-making with communication via portable device such as mobile phones. And it also describes some preliminary results from the research on an example practice.
  • Keywords
    Internet; computer aided instruction; mobile computing; mobile radio; Internet; World Wide Web; computer-based platform; decision-making; educational environment; game-based learning; mobile phones; online community; ubiquitous device; ubiquitous devices; Business; Computational modeling; Computer simulation; Decision making; Employment; Game theory; Internet; Microcomputers; Mobile communication; Mobile handsets;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
  • Conference_Location
    Jhongli City
  • Print_ISBN
    0-7695-2801-5
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2007.9
  • Filename
    4148863