DocumentCode :
2300343
Title :
Three approaches to terrain rendering
Author :
Butler, Timothy
Author_Institution :
Visual Inf. Technol. Inc., Plano, TX, USA
fYear :
1991
fDate :
20-24 May 1991
Firstpage :
926
Abstract :
Three alternative approaches to terrain rendering are presented in historical order. Polyhedral computer graphics, image warping, and image ray tracing are compared in terms of their relative strengths and weaknesses. Image ray tracing is found to be superior for fully accurate rendering of continuously changing terrain. Image warping is superior for approximate rendering of gradually changing terrain. Polyhedral graphics is superior for fully accurate rendering of man-made objects superimposed on terrain
Keywords :
computer graphics; computerised picture processing; approximate rendering; image ray tracing; image warping; polyhedral graphics; terrain rendering; Application software; Computer graphics; Cultural differences; Hardware; IEC standards; ISO standards; Ray tracing; Rendering (computer graphics); Robustness; Terrain mapping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Aerospace and Electronics Conference, 1991. NAECON 1991., Proceedings of the IEEE 1991 National
Conference_Location :
Dayton, OH
Print_ISBN :
0-7803-0085-8
Type :
conf
DOI :
10.1109/NAECON.1991.165866
Filename :
165866
Link To Document :
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