• DocumentCode
    2300846
  • Title

    Visualizing 3D velocity fields near contour surfaces

  • Author

    Max, Nelson ; Crawfis, Roger ; Grant, Charles

  • Author_Institution
    Lawrence Livermore Nat. Lab., CA, USA
  • fYear
    1994
  • fDate
    17-21 Oct 1994
  • Firstpage
    248
  • Abstract
    Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfaces. The first uses motion blurred particles in a thickened region around the surface. The second uses a voxel grid to contain integral curves of the vector field. The third uses many antialiased lines through the surface, and the fourth uses hairs sprouting from the surface and then bending in the direction of the vector field. All the methods use the graphics pipeline, allowing real time rotation and interaction, and the first two methods can animate the texture to move in the flow determined by the velocity field
  • Keywords
    antialiasing; computational geometry; data visualisation; real-time systems; rendering (computer graphics); velocity; 3D velocity fields; antialiased lines; contour surfaces; graphics pipeline; hairs; integral curves; motion blurred particles; real time rotation; texture; thickened region; vector field rendering; vector fields; vector icons; voxel grid; Animation; Data visualization; Hair; Image segmentation; Laboratories; Noise generators; Particle scattering; Shape; Surface texture; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1994., Visualization '94, Proceedings., IEEE Conference on
  • Conference_Location
    Washington, DC
  • Print_ISBN
    0-8186-6627-7
  • Type

    conf

  • DOI
    10.1109/VISUAL.1994.346312
  • Filename
    346312