DocumentCode
2300846
Title
Visualizing 3D velocity fields near contour surfaces
Author
Max, Nelson ; Crawfis, Roger ; Grant, Charles
Author_Institution
Lawrence Livermore Nat. Lab., CA, USA
fYear
1994
fDate
17-21 Oct 1994
Firstpage
248
Abstract
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfaces. The first uses motion blurred particles in a thickened region around the surface. The second uses a voxel grid to contain integral curves of the vector field. The third uses many antialiased lines through the surface, and the fourth uses hairs sprouting from the surface and then bending in the direction of the vector field. All the methods use the graphics pipeline, allowing real time rotation and interaction, and the first two methods can animate the texture to move in the flow determined by the velocity field
Keywords
antialiasing; computational geometry; data visualisation; real-time systems; rendering (computer graphics); velocity; 3D velocity fields; antialiased lines; contour surfaces; graphics pipeline; hairs; integral curves; motion blurred particles; real time rotation; texture; thickened region; vector field rendering; vector fields; vector icons; voxel grid; Animation; Data visualization; Hair; Image segmentation; Laboratories; Noise generators; Particle scattering; Shape; Surface texture; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 1994., Visualization '94, Proceedings., IEEE Conference on
Conference_Location
Washington, DC
Print_ISBN
0-8186-6627-7
Type
conf
DOI
10.1109/VISUAL.1994.346312
Filename
346312
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