• DocumentCode
    2303121
  • Title

    A methodological approach on real-time gesture recognition using multiple silhouette models

  • Author

    Tsukamoto, Akitoshi ; Lee, Chil-Woo

  • Author_Institution
    Lab. of Image Inf. Sci. & Technol., Osaka, Japan
  • fYear
    1995
  • fDate
    5-7 Jul 1995
  • Firstpage
    123
  • Lastpage
    128
  • Abstract
    This paper describes a new method of real-time gesture recognition and its applications. The key idea of the method is that we use multiple silhouette models of human body and estimate the pose of arms and legs by comparing similarities of the input image to the models. To calculate the similarity for a certain specific part of the body, such as arms, a simple mathematical operation deducting the inference of different parts is adopted. As an application of gesture recognition, we realize a real-time interactive system, a gesture game, which can animate the game characters by gestures in real-time. Stretched arms like flying aeroplane, for example, can be interpreted into button operations for a flying simulation game with this system
  • Keywords
    computer animation; computer vision; image recognition; interactive systems; real-time systems; animation; gesture game; gesture recognition; human body; interactive system; multiple silhouette models; real-time systems; Arm; Biological system modeling; Data mining; Humans; Image recognition; Leg; Magnetic heads; Predictive models; Real time systems; Tracking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robot and Human Communication, 1995. RO-MAN'95 TOKYO, Proceedings., 4th IEEE International Workshop on
  • Conference_Location
    Tokyo
  • Print_ISBN
    0-7803-2904-X
  • Type

    conf

  • DOI
    10.1109/ROMAN.1995.531947
  • Filename
    531947