DocumentCode :
2303554
Title :
Phusis cloth: A physics engine for real-time character cloth animation
Author :
Liu, Chang ; Ji, Xiang ; Cao, Yue ; Xu, Quan ; Chen, Leiting
Author_Institution :
School of Computer Science & Engineering, University of Electronic Science and Technology of China, Digital Media Technology Key Laboratory of Sichuan, Chengdu, China
fYear :
2012
fDate :
29-31 Dec. 2012
Firstpage :
1578
Lastpage :
1582
Abstract :
Cloth simulation is a significant technique of physical animation, which can produce realistic cloth animation. However, previous methods scarcely generate convincing garment animation in real time, and require much numerical calculation. In this paper, we introduce an original algorithm, which reduces requisite simulation springs by half, guarantees expeditious numerical evaluation. The Verlet integration is used for describing kinetic springs which are substructures of deformable objects. After that, we do the collision handling by AABB collision detection and response. Finally handled quantitative data of garment and virtual character animation are delivered to rendering pipeline for displaying. This system provides corresponding APIs which offer distinct geometry simplification methods and collision properties. It is convenient for users to adjust environment parameters and observe rendering effects. Our method is efficacious and straightforward to achieve acceptable simulation effects without complex processing.
Keywords :
Physics engine; cloth simulation; collision detection; geometry modeling; verlet integration;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Network Technology (ICCSNT), 2012 2nd International Conference on
Conference_Location :
Changchun, China
Print_ISBN :
978-1-4673-2963-7
Type :
conf
DOI :
10.1109/ICCSNT.2012.6526221
Filename :
6526221
Link To Document :
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