DocumentCode
2304910
Title
Attentional Cueing in Serious Games
Author
Van der Spek, Erik D. ; Van Oostendorp, Herre ; Wouters, Pieter ; Aarnoudse, Laurens
Author_Institution
Dept. of Inf. & Comput. Sci., Utrecht Univ., Utrecht, Netherlands
fYear
2010
fDate
25-26 March 2010
Firstpage
119
Lastpage
125
Abstract
Games, and serious games especially, revolve around learning new material and integrating this into a mental model. However, playing games can be cognitively demanding and novices may fail to distinguish between relevant and irrelevant information. To overcome this, one can try to subtly cue the attention of the player to the relevant material. We empirically tested the use of auditory cues to guide the player in learning the correct procedure in a 3D serious triage training game. Learning did not significantly improve in the auditory cueing condition and mental model construction was even significantly worse in the cueing condition, as compared to a control group with no cues. Implications for game design and future research are subsequently discussed.
Keywords
computer games; training; 3D serious triage training game; attentional cueing; auditory cues; game design; material learning; mental model construction; Cognitive science; Design optimization; Fires; Materials reliability; Poles and towers; Testing; Virtual environment; cognitive load; cueing; game design; games for health; instructional design; learning; serious games; triage;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
Conference_Location
Braga
Print_ISBN
978-1-4244-6331-2
Electronic_ISBN
978-1-4244-6332-9
Type
conf
DOI
10.1109/VS-GAMES.2010.8
Filename
5460127
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