• DocumentCode
    2304910
  • Title

    Attentional Cueing in Serious Games

  • Author

    Van der Spek, Erik D. ; Van Oostendorp, Herre ; Wouters, Pieter ; Aarnoudse, Laurens

  • Author_Institution
    Dept. of Inf. & Comput. Sci., Utrecht Univ., Utrecht, Netherlands
  • fYear
    2010
  • fDate
    25-26 March 2010
  • Firstpage
    119
  • Lastpage
    125
  • Abstract
    Games, and serious games especially, revolve around learning new material and integrating this into a mental model. However, playing games can be cognitively demanding and novices may fail to distinguish between relevant and irrelevant information. To overcome this, one can try to subtly cue the attention of the player to the relevant material. We empirically tested the use of auditory cues to guide the player in learning the correct procedure in a 3D serious triage training game. Learning did not significantly improve in the auditory cueing condition and mental model construction was even significantly worse in the cueing condition, as compared to a control group with no cues. Implications for game design and future research are subsequently discussed.
  • Keywords
    computer games; training; 3D serious triage training game; attentional cueing; auditory cues; game design; material learning; mental model construction; Cognitive science; Design optimization; Fires; Materials reliability; Poles and towers; Testing; Virtual environment; cognitive load; cueing; game design; games for health; instructional design; learning; serious games; triage;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
  • Conference_Location
    Braga
  • Print_ISBN
    978-1-4244-6331-2
  • Electronic_ISBN
    978-1-4244-6332-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2010.8
  • Filename
    5460127