DocumentCode :
2304910
Title :
Attentional Cueing in Serious Games
Author :
Van der Spek, Erik D. ; Van Oostendorp, Herre ; Wouters, Pieter ; Aarnoudse, Laurens
Author_Institution :
Dept. of Inf. & Comput. Sci., Utrecht Univ., Utrecht, Netherlands
fYear :
2010
fDate :
25-26 March 2010
Firstpage :
119
Lastpage :
125
Abstract :
Games, and serious games especially, revolve around learning new material and integrating this into a mental model. However, playing games can be cognitively demanding and novices may fail to distinguish between relevant and irrelevant information. To overcome this, one can try to subtly cue the attention of the player to the relevant material. We empirically tested the use of auditory cues to guide the player in learning the correct procedure in a 3D serious triage training game. Learning did not significantly improve in the auditory cueing condition and mental model construction was even significantly worse in the cueing condition, as compared to a control group with no cues. Implications for game design and future research are subsequently discussed.
Keywords :
computer games; training; 3D serious triage training game; attentional cueing; auditory cues; game design; material learning; mental model construction; Cognitive science; Design optimization; Fires; Materials reliability; Poles and towers; Testing; Virtual environment; cognitive load; cueing; game design; games for health; instructional design; learning; serious games; triage;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
Conference_Location :
Braga
Print_ISBN :
978-1-4244-6331-2
Electronic_ISBN :
978-1-4244-6332-9
Type :
conf
DOI :
10.1109/VS-GAMES.2010.8
Filename :
5460127
Link To Document :
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