• DocumentCode
    2305332
  • Title

    Validation of Serious Games Attributes Using the Technology Acceptance Model

  • Author

    Yusoff, Amri ; Crowder, Richard ; Gilbert, Lester

  • Author_Institution
    Univ. of Southampton, Southampton, UK
  • fYear
    2010
  • fDate
    25-26 March 2010
  • Firstpage
    45
  • Lastpage
    51
  • Abstract
    The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton. After completing the game, participants completed a short questionnaire and the data was analyzed using structural equation modeling (SEM). The results identified the attributes and combinations of attributes that led the learner to accept and to use the serious game for learning. These findings are relevant in helping game designers and educational practitioners design serious games for effective learning.
  • Keywords
    computer aided instruction; computer games; conceptual model; learning tool; serious games attributes; structural equation modeling; technology acceptance model; Collaboration; Data visualization; Games; Geographic Information Systems; Geography; Internet; Robustness; Search engines; Three dimensional displays; Virtual environment; Acceptance; Attributes; Serious games; Technology Acceptance Model; framework; model;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
  • Conference_Location
    Braga
  • Print_ISBN
    978-1-4244-6331-2
  • Electronic_ISBN
    978-1-4244-6332-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2010.7
  • Filename
    5460149