DocumentCode
2305332
Title
Validation of Serious Games Attributes Using the Technology Acceptance Model
Author
Yusoff, Amri ; Crowder, Richard ; Gilbert, Lester
Author_Institution
Univ. of Southampton, Southampton, UK
fYear
2010
fDate
25-26 March 2010
Firstpage
45
Lastpage
51
Abstract
The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton. After completing the game, participants completed a short questionnaire and the data was analyzed using structural equation modeling (SEM). The results identified the attributes and combinations of attributes that led the learner to accept and to use the serious game for learning. These findings are relevant in helping game designers and educational practitioners design serious games for effective learning.
Keywords
computer aided instruction; computer games; conceptual model; learning tool; serious games attributes; structural equation modeling; technology acceptance model; Collaboration; Data visualization; Games; Geographic Information Systems; Geography; Internet; Robustness; Search engines; Three dimensional displays; Virtual environment; Acceptance; Attributes; Serious games; Technology Acceptance Model; framework; model;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
Conference_Location
Braga
Print_ISBN
978-1-4244-6331-2
Electronic_ISBN
978-1-4244-6332-9
Type
conf
DOI
10.1109/VS-GAMES.2010.7
Filename
5460149
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