Title :
PlayScrum - A Card Game to Learn the Scrum Agile Method
Author :
Fernandes, João M. ; Sousa, Sónia M.
Author_Institution :
Dept. Inf., CCTC Univ. do Minho, Braga, Portugal
Abstract :
To motivate and engage students and, consequently, improve the quality of learning, some researchers suggest new ways of teaching, including the use of serious games in the classroom. This paper describes PlayScrum, a new card game devised to allow university-level students to learn Scrum, an agile software development method. We present the card game, its rules, and how it supports the main concepts of the Scrum method. We also discuss how PlayScrum was validated, based on questionnaires filled in by master students who have played it.
Keywords :
computer science education; games of skill; software development management; software prototyping; PlayScrum; agile software development method; card game; learning quality; scrum agile method; Application software; Education; Process design; Programming profession; Project management; Robustness; Software engineering; Software quality; Software systems; Telecommunications; Scrum; card game; learning; software engineering;
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
Conference_Location :
Braga
Print_ISBN :
978-1-4244-6331-2
Electronic_ISBN :
978-1-4244-6332-9
DOI :
10.1109/VS-GAMES.2010.24