DocumentCode :
2305794
Title :
An Agent Framework for a Modular Serious Game
Author :
Jepp, Pauline ; Fradinho, Manuel ; Pereira, João Madeiras
Author_Institution :
INESC, ID, Lisbon, Portugal
fYear :
2010
fDate :
25-26 March 2010
Firstpage :
19
Lastpage :
26
Abstract :
The architecture described in this paper provides emotional, believable agents for a serious game environment. Agents are designed to help players learn skills and to evaluate performance. The framework has been designed with a close connection to the development of other system components: the Game Engine for creating the virtual world; the Narrative Engine for driving the story; and the Dialogue System for communication. In order to provide a synchronized, intelligent solution it is essential to adapt traditional designs for independent components to consider the system as a whole. Effective communication and synchronization between system components is created by introducing a new system element: the Translation Engine. In this paper we describe the Agent Framework and associated services within the Translation Engine. This includes communication to other relevant system components but the components themselves are treated as black boxes.
Keywords :
computer games; multi-agent systems; agent framework; dialogue system; game engine; game environment; modular serious game; narrative engine; synchronization; translation engine; virtual world; Collaboration; Communication effectiveness; Communication system control; Engines; Humans; Multiagent systems; Project management; Real time systems; Technological innovation; Visualization; Multi-Agent Systems; Serious Games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
Conference_Location :
Braga
Print_ISBN :
978-1-4244-6331-2
Electronic_ISBN :
978-1-4244-6332-9
Type :
conf
DOI :
10.1109/VS-GAMES.2010.25
Filename :
5460172
Link To Document :
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